Terragen 3.2 – Podcast interview with Oshyan Greene

Started by Digital Art Live, January 09, 2015, 09:43:49 PM

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Digital Art Live

 LISTEN TO PODCAST SESSION 30
New features of Terragen 3.2 – Interview with Oshyan Greene from Planetside Software
I am very pleased to introduce Oshyan Greene, the business manager of Planetside Software, which produces the highly regarded Terragen 3, a powerful solution for rendering and animating realistic natural environments. In this session we're going to discuss the features of a new update for Terragen 3.
In this podcast session we'll learn:-
- Highlights for Planetside and Terragen 3 during 2014
- All about new glass shader.
- Stereo camera handling and support of the Oculus Rift.
- A fisheye lens can now be applied in Terragen 3.2, we discuss uses for the fisheye in Terragen.
- More control over cloud shapes can be applied in 3.2 with the "Taper top and base" parameter.
- Notable media productions created by Terragen 3
- Plans for Terragen and Planetside in 2015

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http://3dartdirect.com/3dad-030-new-features-of-terragen-3-2-interview-with-oshyan-greene-from-planetside-software/



Image by Frank Basinski
Kind regards

Paul Bussey
Digital Art Live

www.digitalartlive.com

archonforest

procedural erosion??? Holly crap! OMG, OMG! I want that stuff :D :D
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Upon Infinity

I hope you'll announce when we get to play with the SDK plug-ins when you announce them this month.   ;D

TheBadger

Quote from: Upon Infinity on January 10, 2015, 06:13:07 PM
I hope you'll announce when we get to play with the SDK plug-ins when you announce them this month.   ;D
Quote from: archonforest on January 10, 2015, 10:25:11 AM
procedural erosion??? Holly crap! OMG, OMG! I want that stuff :D :D

??? This is in the podcast, you already heard it?! Or you guys are really stoned right now?
It has been eaten.

Upon Infinity

Quote from: TheBadger on January 10, 2015, 07:16:26 PM
Quote from: Upon Infinity on January 10, 2015, 06:13:07 PM
I hope you'll announce when we get to play with the SDK plug-ins when you announce them this month.   ;D
Quote from: archonforest on January 10, 2015, 10:25:11 AM
procedural erosion??? Holly crap! OMG, OMG! I want that stuff :D :D

??? This is in the podcast, you already heard it?! Or you guys are really stoned right now?

Uh, yes it's in there... 

TheBadger

It has been eaten.

Oshyan


Dune

Sounds really cool, procedural erosion. Great podcast, by the way, Oshyan.

archonforest

lets get high without drugs!! Procedural erosion baby :D
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

#9
I liked a lot how Oshyan sounded more excited about the projects people who hangout in this forum do, relative to how the big studios and such use TG. That was really cool.

And yeah, this erosion sounds amazing. Cant wait to see the first images from it. Also VERY interested what other plugins are coming... I have a long wish list ;D

But none of it matters. Because when the VR stuff is in full take over mode, I am already planning on dropping out of reality to become a full time VR addict. I wanted to create environments. But I think I will be too busy playing with the places other people create.

Oshyan (or anyone who is working with VR) Have you any idea what kind of market places there are or will be for VR content? Its really not too costly to get some of the basic things you need to build VR enviro (non games).  no way other than through the big companies to get content to the coming flood of users yet? YOUtube for rift!?... or something

By the way, I just saw the samsung/Oculus Rift, it only works with one of their phones. It will be interesting to see this happen. I hope I don't need a different rift for every content producer!

The Rift development kit is cheap. Come on guys! Lets Make TG dominate the indie envrio content (when we find where the market is)! "Mood worlds to trip out to"... Or some other marketing title  ;D.. "EXO PLANETS ON PINK FLOYD"?
When you guys are ready lets start a open thread on RIFT and TG!!! Where we can talk about all aspects!
It has been eaten.

archonforest

I am gona get an occulus for sure! Gonna play FEAR for a week :D :D

And imagine some of us creates a TG image and then an Occulus version of it just in case someone wants to walk between the trees!!!!!!! Fawesome!!!!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

Quote from: archonforest on January 11, 2015, 02:37:01 PM
I am gona get an occulus for sure! Gonna play FEAR for a week :D :D

And imagine some of us creates a TG image and then an Occulus version of it just in case someone wants to walk between the trees!!!!!!! Fawesome!!!!

All real human contact is about to end forever. GREAT! No more flu then ;D See you in the matrix Bud ;)
It has been eaten.

archonforest

Quote from: TheBadger on January 11, 2015, 02:39:08 PM
Quote from: archonforest on January 11, 2015, 02:37:01 PM
I am gona get an occulus for sure! Gonna play FEAR for a week :D :D

And imagine some of us creates a TG image and then an Occulus version of it just in case someone wants to walk between the trees!!!!!!! Fawesome!!!!

All real human contact is about to end forever. GREAT! No more flu then ;D See you in the matrix Bud ;)

LOL!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Oshyan

Thanks for the feedback everyone. We're very excited about the work Daniil is doing and can't wait to show it to you. This will be a first for publicly-available technology (Dmytry's MojoWorld erosion work was never actually available for anyone to try, unfortunately), so it's a huge deal.

As for VR/Oculus Rift/etc., well it has a lot of potential, certainly. And I think more than ever before in the history of VR, mainstream content developers are *getting onboard*. Mostly it's games because the head tracking has the most obvious and natural application to a realtime and interactive environment. I think 360 degree "cinema" or video of any kind is more of a novelty *and* harder to get right. Ensuring your viewer is looking in the right place at the right time, or adapting to them not doing so, will be a huge challenge.

Just for one example, imagine you're making a great Sci Fi/Action/Horror movie and the tech issues of filming your scenes in 360 degrees easily have already been solved (obviously traditional sets are an impossibility at this point, so lots of CGI). Now it's in the final 3rd of the film and you have the dramatic reveal of your Alien villain, who will jump out from behind a door that appears to be empty when it's first opened. Your viewer, with VR helmet, is looking at the door open, then as soon as he sees it's empty, he looks behind him expecting to be caught by surprise. Then he hears a dramatic music cue and sound effect, but sees nothing, only to turn back around and see the alien in the doorway, but now a second or two after the initial jump scare, totally changing the impact of the moment. This is basically a hugely magnified version of the issue with Depth of Field and viewer focus in 3D, where some people don't like watching 3D because their eyes expect to be able to focus on any part of the environment (since it's 3D), but Depth of Field is still used (necessarily) by the filmmaker to draw viewer attention to the areas of importance. When you have a whole 360 degrees of possible view, it's going to be very challenging to make any kind of traditional cinema.

SO, with that in mind, yes I think Terragen-type stuff has a lot more potential to really take off because it generally doesn't require that same kind of specific focus. I can certainly imagine a wonderful flight around Mt. St. Helens or a Mars environment or any number of other things that are made even more enjoyable by the ability to look all around as the camera moves. I do think this has a lot of potential, which almost puts TG users ahead of the game in terms of content production for non-game uses in these VR systems, because as I said traditional film storytelling techniques are really going to struggle to do so.

I am sure that services like YouTube will quickly catch up and implement necessary playback tech if the hardware ultimately takes off. It's going to take a critical mass of hardware support though, just as it did for 4k and 60p. It's easier for YouTube and other content aggregators/players to support this kind of tech than on the *production* side of it, of course, but VR in particular is a more demanding area than just bumping up to 4k resolution (a simple increase in resolution vs. a total change in the image projection and scope), or going to 60fps. I'm not aware of a real standard existing for video in 360 degrees yet, though I know Quicktime and other formats do support it. So one or more "standards" will have to gain support first, and in the meantime it's going to be challenging to get your content viewed on all devices and platforms.

It's an exciting time. :)

- Oshyan

TheBadger

#14
^^ YES!
QuoteI think 360 degree "cinema" or video of any kind is more of a novelty *and* harder to get right. Ensuring your viewer is looking in the right place at the right time, or adapting to them not doing so, will be a huge challenge.

Death to the hollywood model! Its been here since silent films. Enough already, lets move on!... Because of everything you wrote in your next paragraph, so how about this:

Instead of the hollywood model (and repetitive narrative) We make "movies" of one single event. So one fight in a war, one or two hours during a calamity on mars, ect ect. But instead of a single narrative on one linear timeline, every thing that happens, happens simultaneously. All of the 3D characters, and events go on in real time over that two hours regardles if anyone is there to see or hear it or not. Every movie that is made would instantly become re-watchable almost forever. Every time you saw the "movie" it would be unique to you and whoever was with you.

With millions of people watching (unseen by one another or not) there could be whole communities set up to discuss everything you should see the next time you see the show! 

Or, like in a game, certain parts of a film only happen once the viewer has triggered it. So a mystery film that has some interactivity, maybe. The possibilities are endless!

Quoteyes I think Terragen-type stuff has a lot more potential to really take off because it generally doesn't require that same kind of specific focus. I can certainly imagine a wonderful flight around Mt. St. Helens or a Mars environment or any number of other things that are made even more enjoyable by the ability to look all around as the camera moves. I do think this has a lot of potential, which almost puts TG users ahead of the game in terms of content production for non-game uses in these VR systems,

Oh man! Add music and sound effects and you got your self the new "crack". We need wind, particles, and better object animation in TG, STAT!.. plus maybe a few other things to put the icing on the cake... Even just google maps would be fun  ;D

QuoteI said traditional film storytelling techniques are really going to struggle
Its also likely going to cost them 2-3 times more a film if they try to keep their standard models. But in any case there is going to be a lot more jobs for modelers and asset makers!

QuoteI am sure that services like YouTube will quickly catch up and implement necessary playback tech if the hardware ultimately takes off. It's going to take a critical mass of hardware support though, just as it did for 4k and 60p. It's easier for YouTube and other content aggregators/players to support this kind of tech than on the *production* side of it, of course, but VR in particular is a more demanding area than just bumping up to 4k resolution (a simple increase in resolution vs. a total change in the image projection and scope), or going to 60fps. I'm not aware of a real standard existing for video in 360 degrees yet, though I know Quicktime and other formats do support it. So one or more "standards" will have to gain support first, and in the meantime it's going to be challenging to get your content viewed on all devices and platforms.

Content will dictate winners. The site with the *most* quality content will win. So... Well likely (if you don't really define "Quality" too strictly, than it will be a porn site) but after that, yeah youtube could really grow even monstrously larger than it is. And since you can get youtube on every device...

I completely agree TG is the right tool for this! It makes sense even to a lay person like me. We just need a few more things. But even now we could do some really fun small scale stuff that people would like if there was a way to get it to them.

Like I said you can get a developers kit now for cheap. But I still don't know much about the part where you take a TG world, and put it in a RIFT, where the viewer can do more than just stand still and look around.
this will work with TG, and rift http://www.kolor.com/video and its affordable.
Rendering the TG world as a 3d environment (whee you can move through it) though is hard to imagine how.

If its as good as people are saying it already is. It sounds almost like a sure thing. No?
It has been eaten.