Well I cant argue that we don't have all the power yet that we need for what I want. But if it takes off (and I am convinced it will in one brand or another) than development will be a whirlwind! Much faster and pervasive than HDTV, it will be more like smart phones and tablets and PCs in that regard. Having not tried it yet myself, I am basing this on the squeals of joy from people who use it, especially non-critic off the street people who have been demoed.
The thing is, it does not have to be the matrix at first, just a personal IMAX, and it will change everything with in a few short years. And its already so much more than that already.
Here is a link to a story about one of the first movies:
http://www.foxnews.com/tech/2014/02/19/forget-3d-glasses-new-movie-puts-directly-in-action/About youtube, this story says NETFLIX is already onboard as a way to distribute, first their library, then arguably new content when its ready:
http://www.digitaltrends.com/movies/oculix-mashes-oculus-rift-together-netflix/ It is not so hard to sell content to Netflix as it is to studios, especially if you have a finished product, they buy everything they can.
Now here is a interesting twist on it all:
http://www.foxnews.com/tech/2014/10/22/magic-leap-could-be-oculus-rift-killer/As far as TG goes now, I am learning 360 *video*. While I know and understand what your saying about TG's non-realtime rendering, One thing that we can do now thats still pretty cool is a series of 360 "rooms, where , no you *can't* freely move (only look around), but like you can see in a web browser now, you can "warp" from one place to another. This would still be very entertaining to start with! With audio and some visual effects like wind and such!
QuoteThe "hollywood model" means different things, what you're talking about isn't really hollywood, it's just traditional film-based storytelling,
Well yeah, i am talking about it in terms of Film history classes at film school. Which is how its talked about in criticism and academia. While I did not care much about race and gender in film studies (who goes to see a hollywood movie to get social justice?) I do agree with my teachers and the huge majority of scholars that the "hollywood distribution model" and the "Hollywood naritive", are totally boring and corrupt. I also agree with you that their way of picking films to develop is not the best for sure.
VR will change both because of all the reasons you said, and many many more. I guess we agree, but FILm history is a field of study and thats the only way I know how to talk about it where definitions are mostly consistent.
I don't know, Maybe its not as fascinating to others. But I am in love with this VR stuff. Besides entertainment, I am fascinated by the new ways learning will happen when content is pervasive. One of the problems with "e-learning" is all the studies show that it it completely inferior to in person learning. That learning always works best in person... VR history and geography in person?! Maybe not for a decade more yet. But the more excited we get (and spend) the faster development will come. Games, porn and movies will all but guarantee this.
One last thing.
Did you ever play halo3? At the end there is this slightly interactive monument to the in game war. Where you can move through the battle and see models of everything (like a table top model of the civil war at a museum). This is a good visual of what I meant by an all at once movie. I have no problem at all with it being 3D instead of live actors. Just make it move and there you go
http://img2.wikia.nocookie.net/__cb20070915135832/halo/images/7/78/Time_to_Believe.jpghttp://2.bp.blogspot.com/_EjOWGtkKY4g/TDzDqAH3RLI/AAAAAAAAAW4/2Qrg9EgCUZA/s1600/BT+game+001.jpgMaybe its too intensive for servers to distribute now, but I think that will change too.
Its like you said in the past. We need to develop better compression methods for data.
Ok so maybe I will be wrong. But I think I will be mostly right in the end. Even if it takes slightly longer than I (we?) want.