Zlain's Iceland Render v9

Started by Zairyn Arsyn, January 10, 2015, 01:21:15 am

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Zairyn Arsyn

the bump/displace map are the same resolution, but the bump/displace map is actually larger in file size.
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Walli

I am not sure, if I ever used that rock inside TG and of course there is a limit on how close you can get - as always with bitmap based materials - but overall this looks to blurry in my eyes, I need to check this

Zairyn Arsyn

Made some localized cloud changes, as well as changes to population masking.

Quote from: Oshyan on January 14, 2015, 02:04:49 am
I think it's an improvement. Maybe the smaller foreground rocks need a little more detail/roughness?

- Oshyan

I have issues with the fake stone shader complex, I have problems getting them to look right usually cant get the texturing / diffuse color right.
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Zairyn Arsyn

Replaced the Bolder rock with a hero rock, made some other changes as well
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Zairyn Arsyn

trying a render with DOF
added another small rock with some new flowers.
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Oshyan

Improving all the time. I did like having more smaller rocks around though...

- Oshyan

Zairyn Arsyn

well then it looks like ill have to get work on adding some more rocks ;)
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choronr

Zlain, this looks very promising ...good job.

Zairyn Arsyn

February 04, 2015, 09:00:59 pm #38 Last Edit: February 04, 2015, 09:02:33 pm by Zlain three nine
The lighting in this one is more to my liking (in the background)
I like the smaller stones in this one, over the fake stone complex i was using before.

going to make some more refinements tonight and do a more larger high quality render.

C&C welcome.
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Oshyan

Mmm, yes. Yes indeed. Liking this quite a bit now. Only thing I'm not totally onboard with is the fuzzy/soft background, and I say that not just because of DoF in the previous version (which I assume you'll be bringing back), but also even in this version the background mountain textures seem to be fuzzy. Any way that can be roughed up a little, given a bit of extra detail? Otherwise looking great. :)

- Oshyan

Zairyn Arsyn

decided not to use DOF in this one.
the detail is better in this one

C&C welcomed
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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choronr


Artby

Nice one!
Maybe the yellow of the flowers is a bit to bright/saturated to looks realistic. The mountain on the left seems a bit pale and blurry, I would try to make it a bit more contrasted or with more fractal details. Love the right part. Keep going !

Zairyn Arsyn

Quote from: Artby on February 05, 2015, 03:20:33 pm
Nice one!
Maybe the yellow of the flowers is a bit to bright/saturated to looks realistic.

yeah i was wondering about that.
turns on the diffuse value was too high, it was set to 1 (I didn't do that)
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TheBadger

I like it. I was curious if there was a way for you to get the sky to touch the ground in some places. I mean where the clouds are right there on the ground, but sorta distributed like how you mix your plants.

What I mean is I think the scene is good, but if you could make some paths through it that are formed by light and shadow and clouds, then I think a pretty place could potentially become sorta mystical/magical. SO where you can see all the way back in a few places but only so far in others due to mist/cloud.

And then also vary your populations like you did in the last contest, which was pretty excellent. TO me this scene is largely going to be about tons of little details. But I am just speculating at what you have in your mind, cause its fun. ;D
It has been eaten.