Hey,
Wanted to make yet another request.
Been working in TG pretty steady lately. Trying to think on ways to make anything I do easier for my self. So yeah this is a feature request, but this time not so much a wish item as something I guess would be doable in TG.
As I have been working it came to me that there is not really any one thing in TG that is too hard to do (never mind functions, lets ignore that here). What makes TG really really difficult and somewhat tiring to work with is trying to do several things and make them play well in combination. That is, building long complex node trees that accomplish what you set out to do.
One of the big changes I made in the way I work lately is to work in small parts in individual scenes (TGDs) and then bring them together in a final TGD via TGCs, once the individual parts are done. IT has helped me a lot to not become overwhelmed or frustrated with the complexities of big ideas and huge node trees. I spend more time finishing a scene now rather than starting one, which is a relative distinction, but a step forward for me. Yeah I am a slow bloomer

Another thing I committed my self to doing was to use as few nodes as possible (as much as I can figgure out) for any terrain feature I try to build. Nothing new about that for TGers I guess, but for me it has really forced me to think about efficiency in my work time, rather than wish items like magic buttons

.
So as I have tried to squeeze every last bit of use out of any one node (using one node to do multiple things with, or through). I found that my node chains get smaller and less complex while doing as much if not more than I was achieving before. This in turn makes it much easier for me to explain to my self how to do something, and why something I have already done is or is not working the way I want. Yes I talk to my self when using 3D software, mostly curse words.
Anyway here it is. As I have been working this out for my self I found that just one thing would make how I have been trying to compartmentalize all the techniques and methods of using Terragen, and make my node trees simple, efficient, faster (in terms of construction) and even, 'elegant' (if I dare say). And that is redundant inputs in (primarily but perhaps not only) the all powerful Power Fractal.
3 mask inputs for the PF would be ideal, each with its own controls in the parameters. But just 2 (one more than now) would be great! And I have to underline this, it would really help a lot for all that I have mentioned in this thread.
I have managed to get a number of things through the one input, but it becomes increasingly difficult after two (requires more nodes). And in particular, when you have to invert the mask or change some setting for the mask in the PF for one of the masks but not others, it gets a little tricky. But even so, I end up with fewer nodes and a cleaner work space.
I know that in some ways its just perception. Since I am doing pretty much all the same work. And that, that there are fewer nodes, or just a more orderly tree, in part just makes me feel like it is easier, or more simple.
But it is also functionally better in terms of controling the PF more directly. Plugging the effects directly into the PF is easier to work with than building branches above and below the PF. It makes things easier to toggle on and off, remove and replace. And I can't state this enough, using fewer nodes to do the same work just makes things better. And obviously it would be a whole lot easier to use multiple clips on one node.
So there you go. Thats my ask. one or two more mask inputs in the power fractal.
You more clever TGers may know of some other nodes that could use more inputs. Or why I am just wrong. And I would like to hear arguments in either case. But just from working I am sure that additional inputs would be great for me.
Lastly, I also wanted to ask why this could not be implemented if it can't be (or there is no time to do it). I know that there is not much that PS has not heard or thought of them selves. But They are also really good about responding to these kinds of threads (which is really a good thing; open door polices are best!) But this is not a request for a super complex feature that has to be built from scratch. Its already here, just want it tripled, so that PFs will be trice as nice

Yeah I could go on an on. And probably will... But Ill stop for now. You are probably bored and want the time it took to read this back. But its too late.
Thanks for reading.