Started by kalwalt, January 23, 2015, 12:40:05 pm
Quote from: Dune on February 07, 2015, 03:01:23 amThe clouds are a good addition. I wouldn't lighten the grass to much, I like it like this. Did you test parts in high resolution already?
Quote from: Dune on February 08, 2015, 03:40:47 amIf you suspect they're floating, detach the line coming from the compute terrain to the population, and have it go from the last node before it goes into planet to the population. That way it picks up all final displacements (with the danger they also sit on fake stones, so if you have fake stones in the last node, take the one before that to have the pops sit upon).Details look ok, a bit grainy clouds maybe, and maybe due to the atmosphere quality, you might need to increase that from 16 to 24 or so.And do you have a slope restriction on the snow? It kind of clings to very vertical areas, so you might want to refine that...
Quote from: inkydigit on February 08, 2015, 04:53:20 pmThese last clouds look great, worth the render time, for sure... Not sure reducing detail will result in equal quality though?....Cheers Jason
Quote from: Dune on February 09, 2015, 02:12:09 amGreat, that seemed to get the grain out. You cluld try slightly reducing quality again in both atmo and clouds and see when grain comes back and how much time that saves.What kind of machine do you have? Maybe you could send it off to someone with a really fast machine for the final render, or use a render farm. I guess on an i7 it would take an few hours max.
Quote from: Dune on February 11, 2015, 07:21:56 amNot really, I think, but you're underway now anyway.