Started by choronr, February 03, 2015, 12:04:34 PM
Quote from: Dune on February 04, 2015, 03:26:24 AMHey Bob, turned out really nice! The mist/low cloud is a good idea to break the distance. If this is a very dry area, you might turn the color like yellowish brown dirt and lay it in veils across the valley.
Quote from: Dune on February 04, 2015, 12:04:08 PMTry a cloud density shader with above average density and sizes 50/500/5 (e.g.) as inputs for the altitude offset and depth modulator. Play with the 1 in the depth modulator if the effect is too strong.