Faces in the Rock

Started by choronr, February 03, 2015, 12:04:34 PM

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choronr

Quote from: Dune on February 04, 2015, 03:26:24 AM
Hey Bob, turned out really nice! The mist/low cloud is a good idea to break the distance. If this is a very dry area, you might turn the color like yellowish brown dirt and lay it in veils across the valley.
Hi Ulco,

Thanks for the good suggestions on this. Yes, this could be a 'high desert' type area adjacent to a sandy region. Coloring the mist/low cloud is easy enough; but, not sure about laying it in veils. I guess maybe adjusting the XYZ in the density shader?

Bob

Dune

Try a cloud density shader with above average density and sizes 50/500/5 (e.g.) as inputs for the altitude offset and depth modulator. Play with the 1 in the depth modulator if the effect is too strong.

choronr

Quote from: Dune on February 04, 2015, 12:04:08 PM
Try a cloud density shader with above average density and sizes 50/500/5 (e.g.) as inputs for the altitude offset and depth modulator. Play with the 1 in the depth modulator if the effect is too strong.
Thank you Ulco, I will try that out. Busy now; but will get to it soon.