Volker's Attic

Started by Volker Harun, August 02, 2007, 03:53:01 am

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nvseal

Moodflow, please tell me that's some kind of photo.

moodflow

Quote from: nvseal on September 03, 2007, 05:23:23 pm
Moodflow, please tell me that's some kind of photo.


Actually its not.  Its an image I created a few months ago, but abandoned due to crashes past a certain point.   I am probably going to re-render it with this new update, so we'll see.

http://www.moodflow.com
mood-inspiring images and music

nvseal

That's just amazing. I really thought it was a photo.

Volker Harun

A while ago I offered a workaround to fake transparent water.
It is not perfect and needs some tweaks.

I'll put the link here, only: http://forums.planetside.co.uk/index.php?topic=2188.msg21304#msg21304

Have fun,
Volker

Volker Harun

Sonshine777 has made in April a better version for transparent water, that I missed so far, but you should not: http://forums.planetside.co.uk/index.php?topic=1391.0

Volker Harun

The Awakening ...

this should show that I am still at work - but my machine got out off time ...

Anyway ... take the file for inspirations.

Volker Harun

rcallicotte

Oh geez.  You've got to be kidding me.  Downloaded.

Thank you.   ;D
So this is Disney World.  Can we live here?

ashiq

I plugged a powerfractal into two twist and shears with opposite values and merged them, except I used the original power fractal again as the control node. It was a nice terrain, it twisted one way on the low sections, and the other on the high sections. It would probably render faster if I cloned the power fractal and removed a lot of the octaves from it and then used it to control the merge shader, but it works and looks pretty. I love the idea of subtracting the terrains, that's a stroke of brilliance, what gave you the idea of doing that?

Volker Harun

Well, the merge shader has multiple options - and I went for the trial-and-failure-way.

I am glad that you like it. And yes, it is not the fastest kind of terrain, and you may discover that the atmosphere settings are a bit difficult, as the terrains' scales are a bit off.

Still - most of my terrains have a merge shader included.

Regards,
Volker