Quote from: seth93 on August 19, 2007, 03:18:19 PM
ok here is the final (for now)...
i am not really happy of the result but i wanna try something different... so... i'll come back on this one when i'll understand TG2 better
A wise decision. One can spend their time setting up the bulk of the scene quickly, but then spend too long on tweaking the details. It reminds me of something a friend of mine told me. He was a pottery and ceramics teacher at university. For one particular project, he would divide the class into two groups. To one group, he said that to pass, all they need to do was make one single perfect piece. This group can make all they want to test, but none of that would be counted toward to grade. The other group he said to make as much as possible, literally pump it out and to not be too fussed with the quality.
When it came to grading, he would find that on average, the group that did better were to ones who had to make as much as possible. This was because with each object they made, they learned something from it, whether it was a success or not, but the first group never progressed enough to overcome their problems, because they would spend too much time on fixing it one way and not enough time on finding out new ways to fix it.
This also ties into one of my own personal sayings "The more you do, the better you get". For every image I have put up on these forums, I have 20 failures. The important thing to remember is when to stop working on an image. Once you realise that you have gotten what you want from the latest project you are working on, stop working on it and try something new, or else you will never progress far enough.
Hehe, this turned out to be a long post, and maybe not appropriate for this sub-forum...