Started by yossam, March 31, 2015, 03:09:25 pm
Quote from: j meyer on April 03, 2015, 11:34:10 amThe look of the last pics seems to indicate that your model might have no normals,thus the facetted appearance.(normal smoothing doesn't work without normals)
Quote from: j meyer on April 03, 2015, 01:16:56 pmPabloMack - some apps don't export normals to keep the file size reasonable...
QuoteBut I guess you are telling me that, even if you specify a UVdisplacement map, if the normals that are referenced in the UV displacement mapare not provided as a separate data structure (internally in the object) that TGdoes not compute them from the geometry so that the UV displacement mapwill be ignored?
Quote from: Upon Infinity on April 03, 2015, 02:04:45 amIt could also be that some renderers support not only displacement maps, but also bump maps, as well, giving you not only the displacement (which is rougher) but also the fine (fake) detail of the bump map.