MakeHuman Oculus version. LOL! yes, really

Started by TheBadger, April 07, 2015, 12:03:09 PM

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TheBadger

http://www.makehuman.org/blog/experimental_oculus_rift_support.html

QuoteIn order to enchance the realism in the modeling situation, the model will squeak a bit when you prod it. And if you modify too many sliders, it will turn into a zombie and attack you with a chain saw.

Haven't tried it yet. May have to make time for it though. Even so, It is a tiny bit annoying that they spent time on this with so much else to work on.
It has been eaten.

pokoy


Upon Infinity


TheBadger

AHHHHHHHHHH HA HA HA...ha.
Ah man. Did not see that. Shit dudes! The internet got me  ;D

OK, well now that I thought about it, it would be a little silly to even want to do that to soft, since there is soft to make the entire desk top VR ready. Anyway, that is the reason I did not even question it. I have tried a couple of UIs in VR and its really pretty awesome. The UIs are like minority report, in one case you use a mouse, and in another you make selections by looking directly at the selection for a time... Using the mouse is better :D
But its really pretty cool either way.

I think it could be pretty fun to sculpt in VR.
It has been eaten.