Stone bridge (final)

Started by Antoine, April 07, 2015, 01:14:15 AM

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choronr

Good changes here. Regarding the 'murk' of the water, maybe a bit more of a brownish color rather than the green color that you have?

bobbystahr

Quote from: Antoine on April 11, 2015, 10:27:37 AM
Here is the final one.
I have set more grass variations, made some changes to the flowers petals so that they don't appear too white and increase somewhat the soil displacement visible on the path.
Subdivision setting at 0.75.
I have a question : is there a way to prevent the grass or flowers or other vegetations to grow through the rocks ?

David.

I use the fake stones setup inverted as a mask for veg. You can access it directly through a Distribution shader in the Mask slot; Assign shader, or Copy and Paste the FS shader and move it over near your pop distribution shader and plug it into the mask input then click invert in the distribution shader.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Antoine

Thanks for the tip Bobbystahr !

bobbystahr

#18
Quote from: Antoine on April 11, 2015, 12:52:57 PM
Thanks for the tip Bobbystahr !

My  pleasure.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Cocateho

Really like the mood of this... and the big tree on the left. Looks like one you'd sit under and read a book on a nice afternoon.

Antoine

A last one !
I have finally changed the water transparency tint and have added two more flowers species.
Thank you all for you help and comments.

David.

Dune