rusty...

Started by inkydigit, April 18, 2015, 01:36:04 PM

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inkydigit

Thanks folks, @Ulco, not too sure, could be the obj, it has no mtl file with it, so does that mean that the normals have not been calculated?
Do I have to run this through Blender(or similar) to create a mtl file and normals?
Could also have been caused/worsened by render quality settings??
I will investigate further, may need some subsurface smoothing in Blender, but I don't want to lose the integrity of the object's form....
@Bobby, cheers for the heads up, about the grass, I will check that one out!
Cheers
Jason
:)

Dune

The easiest way is to haul it through Poseray; in groups: merge, then set normal angle to smooth and recalculate.

j meyer

#17
Jason - when you want to check in TG if there are normals or not just set the preview
           to 'Show as smooth shaded'.With normals you'll see a correctly shaded object,
           without normals it'll display as non shaded even grey.
           Like here:http://www.planetside.co.uk/forums/index.php     /topic,19091.msg194242.html#msg194242
           There can be another reason for the facetting: 'Distort by normal' is checked
           in a PF applied to the object.(and/or warping).


Edit: sorry for the non functional link,don't know what that is on some days it just won't work.

inkydigit

thanks for the tips U & J!
the faceting is really only apparent when using highly reflective or transparent surfaces, I may still sub surf in Blender, also, I it imported into Blender, then exported, writing normals... seems to have done something... obj doubled in size... some more testing is required,,,
:)
J

DocCharly65

Absolute cool object!

And after I digged in the garden of my mother the whole weekend I can confirm, that your fakestones and the ground are absolutely ok. I think, only 4-5 single different colored stones are needed.