Flaky Rock

Started by mhaze, April 30, 2015, 04:54:31 AM

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mhaze

Note - Look inside the crack nodes - I've used the 3d cell shader to add some height variation to the voronoi crack interiors. Otherwise use and abuse as you feel fit - hope it's of help to someone.

bobbystahr

Hey man, thanks. This should be a great learning experience.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr

Thank you Mick. Will be exploring for references and learning.

zaxxon

Thanks a ton Mick! It's really generous of you to share this.


Matt

Thanks for the file. This kind of use of the Voronoi Cell Scalar works really well at a distance. In TG4 there will be a smooth version of this node so you can get much closer to the surface (or make them much bigger) without seeing a discontinuity.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

bobbystahr

Quote from: Matt on April 30, 2015, 10:19:21 PM
Thanks for the file. This kind of use of the Voronoi Cell Scalar works really well at a distance. In TG4 there will be a smooth version of this node so you can get much closer to the surface (or make them much bigger) without seeing a discontinuity.

Matt


woo hoo, onward ever upward
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Nifty setup Mick. Thanks a lot for sharing.

mhaze

Thanks all - look forward to the new smooth cell shader.



pclavett

Thanks Mick for the file...very interesting setup and wonderful displacement to the cliffs !
Paul

Flythru

Great work, thanks for sharing