How render a panorama?

Started by KirillK, August 04, 2007, 11:31:20 AM

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KirillK

I need a texture for background panorama.    I try a reflective sphere but seems it reflects without GI and supersampling. Is it possible someway to make it reflect with full quality?  Maybe special shader?

old_blaggard

You could just render multiple images, for example four square images with a FOV of 90, each one 90 degrees apart would give you a 360 degree panorama.
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Volker Harun

In the reflective shader you have some tweaks. For example turn off refraction and specularity. ... my guess.

moodflow

Quote from: old_blaggard on August 04, 2007, 02:35:14 PM
You could just render multiple images, for example four square images with a FOV of 90, each one 90 degrees apart would give you a 360 degree panorama.

Also make sure your aspect ratio is 1:1.  The standard 4:3 won't work, as it will leave holes. 

Amazingly, I overlooked this at first, and couldn't figure out why the images wouldn't line up!   LOL  :o  Felt stupid once I realized what I did.
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bigben

Do you need a spherical image, or are you trying to use a sphere as a workaround to possible GI issues with rendering multiple views? This spherical image was created by remapping a panorama (rendered with fill lights instead of GI)