Kissing Whales Rocks (National Park)

Started by kaedorg, June 06, 2015, 12:16:22 PM

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kaedorg

Enjoy a sunday afternoon in this place.
And keep an eye on your children when they jump in the water.

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More seriously, it is a tribute to Ulco's Vector Displacement Setup. This view has been made with it.
Thanks again Ulco

David



archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

I didn't know this was in it, but you probably set one of the displacements to a negative. If you play with that, you can probably also make a cave of it. Nice result, David.

kaedorg

Thanks Guys

Yes Ulco, it is your shared file  http://www.planetside.co.uk/forums/index.php/topic,20084.0.html

Just let me explain the trick.
From your vector displacement shader, i change "y function multiplier" from 1 to -1
Then i copy+paste the vector displacement shader and the image map shader

On the second image map shader I put the location 100,0,260
Then i put a blue node rotate y vector between the 2nd vector displacement shader and the 2nd image map shader with angle about y at 180

That's it. After it is just a question of colour shaders and object populations.

Hope this will help guys to test your file.

David

DocCharly65

Hey that looks extremely good!
I'd like to walk there!

mhaze

Clever use of the file and a nice image.

Hannes

Great! Looks very natural and interesting.

bobbystahr

Brilliant; as of last night I'm still tryin' to get a result I like that doesn't have 'missing' geometry. Ulco posted some tips I've yet to try and it is Sunday, a day to play so...............
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I see, you're using 2 sets. You can also warp the set(s), set them to repeat, transform merge them, angle them indeed, do all your tricks.... fun!