Function: cracks & gashes for rocks (fake stones)

Started by FrankB, August 08, 2007, 10:04:19 AM

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Matt

Quote from: bigben on August 10, 2007, 07:02:13 AM
Saving after opening it gets rid of the errors, but when I attempt to render it or add lighting to the preview the virtual memory blows out to 1.7Gb in a matter of seconds and TG crashes :( The only change I made was replacing the image map with a fractal

That may be due to a bug that has been fixed in the alpha version that Frank is using. That fix will be in this month's public update. There are some shaders that can't be used as part of a displacement calculation, and you may need to isolate those shaders until you discover which is to blame. Unfortunately I can't remember which shaders they are.

Matt
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Volker Harun

Just to let you know that Frank and I are still on (y)our way.

This is a function that still needs some tuning ...

Volker

moodflow

This is looking really good Volker!  Finally, those voronoi straight lines are becoming broken up a bit.  Nice work!   8)
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Seth

wow !
as soon as i get back from holidays, i'll try to understand how the voronoï works !!! ^^

old_blaggard

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rcallicotte

I'd be more help, but I'm busy learning other stuff.  Sometime next week I'll get back into TG2 learning mode.  As usual, I expect to need to run for a couple of weeks before I even catch a sniff of trails like this one.

This looks nice, Volker.  Really good.



Quote from: Volker Harun on August 24, 2007, 10:38:17 AM
Just to let you know that Frank and I are still on (y)our way.

This is a function that still needs some tuning ...

Volker
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Volker Harun

@nvseal: Nope.  :'(

But attached is the improved and cleaned version  ;D

After importing the Clip, you should check the internal network of 'Voroni Cracks'.

It has again a group of modificators.
Patch size, Constant vector ('Same as Patch size') and the scale of the Powerfractal should have approximate values.

Have fun ... and watch for updates,

Volker

old_blaggard

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rcallicotte

Thanks, Volker.  You're a good educator.   ;D
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cyphyr

Thanks, looks really useful, but I don't get how to plug it in. When I view the group there are no node junctions and when I view the internal network I cant access the nodes from the rest of the scene ???
I know I'm missing something but I cant seem to find it.
Richard
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Volker Harun

Hi Richard,

this is my way to keep a scene setup clean ,-)
Look here for an example: http://forums.planetside.co.uk/index.php?topic=1909.0

If you want to use the cracks as a child of a surface shader, then right-click that little triangle on top of that shader which is for the child-input.
A little menu appears, choose asign shader --> VoroniCracks/Output

Got it?

Volker :)

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rcallicotte

Volker, I can't get this TGC to open.  I'm getting a couple of errors about intersection something or other.
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