OK. I probably will take a look at it.
As for Modo, which I'm messing in again but haven't explored any new features. The things I don't like are the sculpting and modelling. I don't get why people say this is a great modeller. The problem is that you have a mass of tools but can't do certain stuff that is dead easy in Wings 3D. You can talk till you are blue in the face with these developers but they simply can't get why Wings 3D is so brilliant. In Wings you have a small set of tools but those tools are extremely powerful and the predictive selection process and moving between vertices, edges and Polys is brilliant. In Modo this is a complete nightmare. Modo is the most keyboard centric app. Blender is better. Blender is very logical in it's use of keys and navigation. Having said all this, Modo is a brilliant environment to bring everything together in a technical sense with work where you do work this way and it has a bunch of tools like the instancing, replicators, shatter, management of big scenes etc. The renderer is brilliant and so are the materials. This is why it's good for landscape type things. Modo is a brilliant place to take your models once you've sorted them in Zbrush, 3D coat or Wings etc - or app that is specific to the type of modelling you are doing. 3D Coat is brilliant for retopoly after you've sculpted stuff. Wings is the best box type poly modeller. I don't understand why more people don't use. That app is design perfection.