I've learned a little in the meantime, like not having open ends (so watertight parts), or very thin areas, the need for triangles, lots of polys to smooth edges, minimize volume. Possibility to have intersecting parts, and use image maps to texture. But I guess things like half-open shutters are not easy, unless completely separated from the wall and to be glued on later. No need for window glass to have a reflective shader, but I guess just made a very dark color.
So, no real questions atm. but any important pitfalls I may fall into while modelling, I'd very much appreciate to hear.