Im still reading along with this thread. Looking forward to hear what the final judgment of MODO is, Efflux.
I am not really worried about the bugs, though I fully 100% understand the griping on the net about them. I just feel like it is impossible (nearly) that they wont get fixed. And I doubt very much that it will be anything like AutoDesk where bugs remain for years.
Again, I think you can't really look at MODO as just a modeler. My worry is about rigging and weighting and animating. I would very much like to see work done with Modo alone, like what we have seen from LW. I refer to that famous video of the hand inside the head (like a puppet) Where the face looked absolutely human real. Blew me away.
Natural humanoid movement and fur and hair are also a big interest of mine. The easier these things become to do with software, the happier I will be.
Its not, I think, a hard choice anymore. There are a very few full software packages. You can easily cutout the ones you can't afford, and one or two due to personal industry politics or general personal opinion. And then you are left with just 1-3 to pick from.
In terms of cost and what you get for the money, value, I don't see how you beat MODO. LW? Sure. But then its going to be about personal preference, UI and such. I feel like it is understandable then why MODO is growing.
Another thing to think on is the future. I feel like unless some strange thing happens, MODO will have a long run. Even if it gets bought and sold as a company, Modo will continue to be developed for a long time. And in the long run, I am betting that it will advance to where Maya (for example) is in the industry, beyond modeling I mean. Where you can not only do every part of the creative pipeline in modo, but you can do it all at a very high quality. But to be clear, no, it IS pretty obvious that MODO cant do all the animating that MAYA can yet (not sure about Houdini for rigging and weighting).
But then again, its all a gamble one way or another anyway.