I have some very large snow-capped mountains and I want to blend it in seamlessly into a rocky terrain as the altitude lowers. The problem is, the fractal breakage noise that blends the snow into the rock is absolutely tiny (see attached image) - the blend almost looks like fine grain. I want larger, more patchy and uneven blending and I've tried everything I can think of in the fractal breakup layer of the surface layer - I've raised the feature size, lead-in size, noise stretch, everything and it all comes out looking the same.
I'm probably missing something very obvious, but can someone suggest how I might go about fixing this? My render is almost perfect except for this minor detail. I'm using the non-commercial TG2 technology preview if that helps.