Alpine

Started by Cocateho, June 19, 2015, 08:42:02 AM

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Cocateho

WIP, I'm pleased with the overall look but I feel like there's still a lot more that can be done with this one. Any suggestions/ideas are welcome.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Clay

Very nice render.

Dune

Yes, it's a very nice render already, but something added may increase its appeal. Suggestions: some remnants of snow, very scarce, in gullies high up, under the fresh snow tops (use displ. intersect), and maybe something like a small rocky pool right in front, between the trees (make a slightly opener space there.
Nice trees, btw, what are they?

Cocateho

Here's a large crop with some edits. put in a flock of birds too  ;D I don't have any bird objects so I found a silhouette picture of a flock on google and made a billboard out of it, so that's part of the reason its so far away and small so you can't tell that they don't just look like little black dots, they really are haha. Dune, I like your idea on the snow, but I had this rendered before I saw your post. I'm working on putting in a stream actually. Never done one before. I'm using a painted shader with a water shader masked to it. Unfortunately it's really cranking up render times even with small tests. Any reason it should do this? I have a surface layer masked to the painted shader and the water as a child of the surface layer. Is it something in the set up or might it just be the water? It's almost doubling render time.

archonforest

I like this view very much. I see the birds too ;D
No hard feelings But I do not like those clouds... :-[
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Hetzen

I agree with archonforest. This as a plate for the ground would be fine, maybe more variation in the rock greys if it was a high rez still. But the sky needs work for me to believe in it.

Cocateho

A few more tweaks. Also Dune, to answer your question about the trees All of them are xfrog I think, grand fir, hemlock, and nikko fir, the dead tress are tamarack. All I distorted to be skinnier, like you often see trees grow in alpine or boreal forests.

Dune

Thanks for the info. The width of the snow in gullies should be much higher. Try 5m or even 10 (in displacement intersection), and adjust other settings until it looks right and not so dotty. I'd also leave the cloud out completely or some very scare haze perhaps.
Water shader for a stream isn't necessary at all. If you paint it and have the surface layer, just make some bluish green color, and perhaps a reflective noRT shader for some shine. Saves lots on rendertime.

DocCharly65

If you do with the snow as Dune proposed, it will be great.
Already very good from my view.

Cocateho

First test for a stream. Working on adding some foam. Still can't get the snow to do what I want it too  :-\

Cocateho

close up of the stream with some foam added to look more like small rapids

Dune

Pretty convincing already. If you keep it small, a set of watercolors, foam and reflective shader do wonders. As for the snow; did you set smoothing of the surface layer after displacement intersection, and do you have the normal setup with a 20m patch compute terrain? Might help with smoothing snow if you set that 20 to 50 or so. It looks very strange now. And no slope restriction with intersection!

mhaze

#13
This coming along nicely - looking forward to the final render. With the snow I often use several layers with different settings.

DannyG

This is developing nicely, I look forward to the next render
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