Here we go again

Started by Clay, June 18, 2015, 02:10:21 AM

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Hetzen

Quote from: Clay on June 20, 2015, 01:58:14 PM
Still tweaking textures but here's another variation.

Looking good.

A little tip with textures, try sticking finer detail through a Transform shader with the Use World Space check box ticked before you plug them into a surface shader. This will put your fractal coordinates outside of you displaced ones and give un-smeared patterns. Smears are great for water erosion effects, but that may not help with subtle displacement.

Hetzen

Also, although the rock is dry, almost all surfaces have some form of reflectivity. Even very subtle amounts give less chalky renders.. Your green smears could potentially have a tiny amount more reflectivity than the dry base rock, as algae would reflect light differently.

It's all effects. You have a great image to work on.

Clay

Thx, Great tips! Will give them a try.

Clay

So stripped out my textures and added a reflective shader to the terrain, now its nice and wet looking! hehe, and man that really jumps up the render time, but I can see where it would achieve the look I would need. Thx again for the tips, and will move forward from here.

Hetzen

Be subtle with it. Less is more and makes a big difference to layers of texture. Mask it with what you're applying. Even if it doesn't look as if it is doing anything, it actually is adding to that layer. And sometimetimes it needs to be close to zero. It just depends on what texture is what.

Clay

#20
Quote from: Hetzen on June 20, 2015, 07:53:56 PM
Be subtle with it. Less is more and makes a big difference to layers of texture. Mask it with what you're applying. Even if it doesn't look as if it is doing anything, it actually is adding to that layer. And sometimetimes it needs to be close to zero. It just depends on what texture is what.
Yeah I did this render just to see what the effects would be, TG is really fidly with the increments of settings for sure.

bla bla 2

I find that there is too much reflection.

DocCharly65

Somehow I like it... even with that reflections.

Clay

Another update, still a bit to much reflection and specular.and whats weird is I have those setings set waaaaay down, must be a fine line type of thing. I added some displacement to the green moss, and tweaked a few other things, but its starting to come together. Once I get my textures right I'll get the vegetation and sky going, maybe add some rocks too WHEEEeeeee!

Clay

OohhhhK, Sow now I understand how the power fractal shader works, very cool!!!, here's a test render , making progress for sure. Knowing that now, the fun begins hehehe.

Clay

And another, now we're really making progress:-)

Clay

So here's a large render, and WOW it took a while! As soon as I added the reflection shader to the green it jumped my render time up from a few minutes to almost exactly 15 hours. The reflection and specular were set really low as well. So I think I'll only be using that option on close up images LOL!

archonforest

Wow great changes here man. I like it ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Oshyan

It's because you're getting *interreflection* between the water and your reflective rocks. *Turn off raytraced reflections* on the rocks (any reflective shader affecting them) and it should help a lot.

- Oshyan

Clay

Quote from: Oshyan on June 23, 2015, 06:51:42 PM
It's because you're getting *interreflection* between the water and your reflective rocks. *Turn off raytraced reflections* on the rocks (any reflective shader affecting them) and it should help a lot.

- Oshyan
Did that Oshyan cuz I knew it would double reflect, anyways its ok, am working on a new image now LOL!