Okay, I know I'm a noob here at the site and to the software itself but this just seems counter-intuitive to me..
As you can see from the attachment, the shader preview has the fake stones off the dirt trail like they should be. But the 3D preview and ultimately a render show them all over the trail. Why are they different?
Thanks in advance. I'm sure it's a box somewhere I haven't put a check in but I'm really confused on this one..
*Edit - fixed, thanks Dune... still not where I want to be but at least they are off the path.