Abandoned Castle

Started by Preacherman, July 01, 2015, 03:19:38 AM

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Preacherman

comments welcome  :)

archonforest

Cool but looks like a brand new castle instead of abandoned. Some dirt and ruin would be convincing. :)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Yeah, this has some very good potential. Archonforest is right; dirt, and extra bump, perhaps the mesh displacer also. And some more color grades in the rock.

bobbystahr

Agree with the preceding comments, or you could re title it Recently Abandoned Castle, hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Preacherman

 :D you're right.
i forgot to mention the models are from TF3DM and i have as good as no experience in modelling  ;D
but thx for the advice:)

Dune

You can at least add a lot of dirt in TG, within the object node, into the color input, and below the default shader(s) for each part. Just add a transform shader after the power fractals to set it to world space.

TheBadger

It has been eaten.

bobbystahr

Quote from: Preacherman on July 03, 2015, 02:26:34 PM
:D you're right.
i forgot to mention the models are from TF3DM and i have as good as no experience in modelling  ;D
but thx for the advice:)

Do you recall what it's name was, or do y have a link...I like that castle..thanks in advance
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

yossam



bobbystahr

Quote from: yossam on July 05, 2015, 10:25:01 AM
I think this is it Bobby...................... :o


http://tf3dm.com/3d-model/castle-bravil-30924.html

Thanks, thought I might have it but didn't want to go through my sorta massive castle dir. And I do.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Preacherman

yeah that one, sorry for no specifics ;) it was the only free castle i could work with ;D

bobbystahr

Thought it looked familiar,. When I got it I tried to use a painted shader to get paths on the ground but though I managed the painted shader part fine I couldn't figure how to get 2 textures on a Part....so I put it away...turns out I still can't.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist