Ulco it would be nice if you could mail me a simple example of such a no UV obj
with a strange preview so I could look into it.
As for the smoothing thing:
1.generally - as far as I know you don't smooth normals,but you set a creasing angle
which determines if an edge is considered to be soft or sharp by the render
engine.So that the "smooth normals" effect/feature of the render engine can take that into account
Otherwise it would constantly try to smooth out anything.(See first post)
To avoid further confusion about that - at least in this thread - please let us all try
to use the same terms.
2.Yeah,I also have problems to understand the way PoseRay handles or better defines
the angles.Pretty confusing.Still trying to find out though.
3.Unless you need sharp edges on your humans or clothes you should not recalculate the
normals at
all.It's really only necessary in cases where hard (sharp,creased) edges are
needed/wanted.(or if the normals are missing of course)
As for the 45° angle it should work with a setting of 40 -45° anything above and you
see these "shadows".That's the same as the ugly black stuff in the first post.
It just looks a bit different in
P-ray.You can use that as an indicator wether your edges
are creased correctly or not.
You said you see that effect ( the "shadows") also with settings below.
There seems to be some change in P-rays behaviour at 35° as it creases angles greater
than 90° with that setting too.
Have to investigate that some more.