Author Topic: screwing around with architecture  (Read 20905 times)

Offline j meyer

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Re: screwing around with architecture
« Reply #150 on: July 28, 2015, 04:26:39 PM »
Changing the geometry of a model and re-using it in a existing file should be ok.
But any change to the shaders or UVs and you're in trouble.

Learning workarounds and solving complicated stuff is obviously the main part
of cg-work.

Offline bobbystahr

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Re: screwing around with architecture
« Reply #151 on: July 28, 2015, 04:34:49 PM »

Changing the geometry of a model and re-using it in a existing file should be ok.
But any change to the shaders or UVs and you're in trouble.


I've found this as well....but not adding polys as I think I had a problem with changed number of faces in a smoothing effort once..
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline j meyer

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Re: screwing around with architecture
« Reply #152 on: July 28, 2015, 08:02:52 PM »
I can't confirm that Bobby.Never had that.
PoseRay involved?

Offline bobbystahr

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Re: screwing around with architecture
« Reply #153 on: July 28, 2015, 08:42:23 PM »
I can't confirm that Bobby.Never had that.
PoseRay involved?

yup, I did a SubD in PoseRay
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything