screwing around with architecture

Started by TheBadger, July 04, 2015, 10:57:23 PM

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j meyer

Changing the geometry of a model and re-using it in a existing file should be ok.
But any change to the shaders or UVs and you're in trouble.

Learning workarounds and solving complicated stuff is obviously the main part
of cg-work.

bobbystahr

Quote from: j meyer on July 28, 2015, 12:26:39 PM

Changing the geometry of a model and re-using it in a existing file should be ok.
But any change to the shaders or UVs and you're in trouble.


I've found this as well....but not adding polys as I think I had a problem with changed number of faces in a smoothing effort once..
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

I can't confirm that Bobby.Never had that.
PoseRay involved?

bobbystahr

Quote from: j meyer on July 28, 2015, 04:02:52 PM
I can't confirm that Bobby.Never had that.
PoseRay involved?

yup, I did a SubD in PoseRay
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist