Mega Fake Stones, painted shader river with a stretched cube for the water. That's Jaime lookin up again so I decided to share his perspective as well as mine. This all started from a bump map for a hi res DAZ scene, a canyon but they never cooperate so I displaced the bump as a terrain at 0, 0, 0 and 10000m square then made the SS shader masking the fractal terrain square as well so it all blends well when I use the image map, correctly sided to the displaced terrain and I tile it. That was where it started and I tried a lotta stuff but this is where it got to.