Theres some thing I'd like to know about running TG2 on a multi-core machine, licensing structure. What kind of model is been invisaged for TG2 would it be structured so that you can run TG2 on as mny cores as you have available to you in a single machine or would it be as some other vendors do and you have to pay per-core which is cost prohibitive if you have a system with say dual quad core Xenon Processors?
Some thing else that comes to mind is what about render nodes (When network rendering is available) would one licence cover you if had say a 2000 node (Not many nodes I know) farm or would it be up to say five nodes then additional licences would be required per every additional five nodes?
The above could be cost prohibitive for individuals and smaller studios if the latter model where used, which could work in the short to medium term to recover the development cost of TG2, then at a latter time switch over to the former model.
I know many over these things may still be undecied but it would be nice to know initial feelings on the matter if both reasonable and appropriate to do so, but I understand if it is not.
Thank you for you understanding in this regard.
Regards to you.
Cyber-Angel