Hello everyone,
I have a set of cameras exported from 3ds Max as FBX; all of them import fine in Terragen: movement and rotation are fine, but not the world coordinates. Well, the coordinates are imported correctly too, but all cameras are animated around 3ds Max's scene origin (x/y/z 0/0/0) and of course Terragen places them at the same point, resulting in cameras below the ground and/or going through other terrain features.
I've tried to select all keyframes in the animation panel and move them, hoping to move the whole animation around the Terragen's world, but with no success. Am I missing something?
I can't really move the camera in 3ds Max or move the terrain in Terragen for two reasons: the same camera is to be used on different terrains; I'm working with tiled GeoTIFFs to recreate real world terrain and often using render groups to have one terrain with multiple camera and/or lighting conditions.