Texturing object in TG

Started by TheBadger, July 26, 2015, 02:56:22 AM

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TheBadger

[attachimg=1]
It has been eaten.

Kadri


Looks good.
I hope in the animation you won't get too much flicker.

bobbystahr

These have the look of old prints out of ancient books, and very good ones as well...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Stranded

Nothing but goodness right there. Great to watch the progress made on that. Thanks for sharing with us.

TheBadger

Thank you! :)

@ Kadri,
I was actually thinking of 3 simple animations because render times are really low. No camera moves though, so I think that in this case flicker is not possible?
It has been eaten.

Kadri


Normally yes there shouldn't.But as you have seen sometimes everything can go wrong :)

Dune

Looks really good, Michael. Yes, it's too bad we can't use negative or minus offset displacement on objects without the areas turning dark. I did some more experiments yesterday (force displacement, instead of bump), which works good, but not on the minus side. So eroded areas on a smooth pillar can't be done, unless normals or planes are reversed.

Oshyan

Animation of any kind can cause GI-related flicker. It's not just camera moves. For a still scene you could use a single GI cache for the whole animation *if* the lighting does not change (i.e. no sun movement, etc.). But then I'm not sure what you're animating if not the camera or lighting (or clouds, which affect lighting).

- Oshyan

Kadri


Ahh i always forget about the GI side especially. Good that you mentioned it Oshyan.

TheBadger

Animating the sun and clouds, kinda time lapse.
I stopped the rendering though. I did not like my aspect ratio and I only put 0-100 in the Z of the transform shader for the cloud.
Each of three shots (4 seconds each) at 24 fps. Not really sure how much to make the cloud move?
It has been eaten.

Kadri


Use crappy very small and maybe cropped renders to see how the move would feel Michael.
I render for 3-10 hours and even 1-2 days to see how it will look in the end roughly...
0 to 100 is probably only 100 meter move and the clouds are high. So it won't look much probably.
Depends on the look you want but for a time lapse for 4 seconds i would see how 0-1000 will look and use even higher settings if not enough of course.

TheBadger

Now I will complain that the only way to see cloud changes is to render out an entire sequence, which then has to be converted into a video in a editor such as AE.

>:(  <----- me complaining
It has been eaten.

Kadri


For such basic things i use Virtualdub. Small and fast. Not sure if it does have a Mac version.
But when you want to do animation this will be a habit in no time and is actually only boring but the easiest part :D

Kadri


Render every second frame and make the FPS of the video accordingly Michael.
Actually mostly only watching at the frames fastly with an image browser-editor like XNview is enough too to get the feeling.

Kadri


By the way Michael, especially if you are only test rendering use the step optimization in the quality tab of the cloud layer at its highest setting(20). Not sure if higher settings can be used or what happens.With this setting my render times were at least 2 times faster.
It might change the look for high quality normal renders probably. But i use this now even for those.
It is the first time so can't say more.