QuoteBadger, can we get a render showing what you're seeing
Ok, I will. But it won't work, because:
QuoteIf the surface is displaced negatively at any point, it will fall into shadow because the ray-traced version of the object - which is used to cast shadows - isn't displaced accordingly.
What I thought I was trying to do, was get around this. By raising the surface first, then displacing it negative (back down at least to the original surface) I thought that I could trick it.
I had thought maybe this would work because I was dealing with such small displacement values (0.002). And that the camera any normal distance away from the subject would look real
Does that make better sense of what I was posting about? I will try this one more time now that this thread gave me a better understanding of things. If there are any results to speak of I will post them. The reason I did not post an image before was because I got no results at all (that I could identify) perhaps because of my small displacement values. I will use much bigger number to force a obvious result.