Author Topic: It's been too long...  (Read 195 times)

Offline Jonathan

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It's been too long...
« on: March 19, 2019, 03:06:49 PM »
All,

I have done little on TG for a long time mainly due to work demands, so thought I'd do something simple to start with. As always please let me know where I can improve!

Thanks,

Jonathan
Every problem is an opportunity, but there are so many opportunities it is a problem!

Offline archonforest

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Re: It's been too long...
« Reply #1 on: March 19, 2019, 03:16:41 PM »
Very nice mood. 8)
First I would try to handle the sharp edges of the stones. A little displacement offset might help?
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Offline Jonathan

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Re: It's been too long...
« Reply #2 on: March 19, 2019, 04:03:24 PM »
I'll give that a try! 8)
Every problem is an opportunity, but there are so many opportunities it is a problem!

Offline Rich2

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Re: It's been too long...
« Reply #3 on: March 19, 2019, 09:08:37 PM »
Good start, and welcome back!  Oh, there is so much you can do - mountains in the distance, a few tasteful clouds.  Take TG4 and twist the knobs a bit.  I, too took a rather long sabbatical from this and am learning a little here and there once I returned.  There's a ton of shared files (and knowledge) here from those much more skilled than I.  Seek and learn! 
I'm going off the rails on this crazy train!

Offline Dune

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Re: It's been too long...
« Reply #4 on: March 20, 2019, 06:30:11 AM »
I like the cleanliness and light of the render, so I would concentrate on the stones. A little offset may help indeed, but you could also try some fractal warp (small sizes) on the stones to offset the straight edges. Also, there's an ugly stone in front. Either mask that out by a simple shape at that location, or hit seed. Or put a log across or something.
Furthermore, I would only use the RT reflection for the lower wet part of the stones, so put it on a surface shader and set a max altitude and small fuzzy zone. Have that preceded by a non-RT reflective shader, so the tops are wet, but not very wet.

Offline DocCharly65

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Re: It's been too long...
« Reply #5 on: March 20, 2019, 10:02:52 AM »
Welcome back!

I can't add anything to the other's suggestions :)
But anyway I personally like the beautiful simplicity very much.

Offline bobbystahr

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Re: It's been too long...
« Reply #6 on: March 20, 2019, 11:12:49 PM »
Welcome back...I would follow Dune's cues...they're usually the most productive.
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Offline WASasquatch

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Re: It's been too long...
« Reply #7 on: March 20, 2019, 11:32:16 PM »
Gives me some inspiration, I like it a lot.
Art can be a window into the soul

Offline Jonathan

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Re: It's been too long...
« Reply #8 on: March 21, 2019, 02:50:52 PM »
Thanks all for your, as always, constructive  advice - I will have a second attempt in the next couple of days!
Every problem is an opportunity, but there are so many opportunities it is a problem!