Author Topic: Rock study  (Read 19404 times)

Offline Jo Kariboo

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Re: Rock study
« Reply #195 on: March 24, 2018, 05:54:18 PM »
My sincere condolences, the loss of a loved one is often difficult to pass.
I am happy to see your new pictures!

Offline Kadri

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Re: Rock study
« Reply #196 on: March 24, 2018, 09:37:16 PM »
Thanks all and condolence to you too who have lost loved ones.

... and look forward to new works by you, even if I do not write, I look at everything.
This was more or less the emotional state i was in the past months.
It is the people you love, like and think they will be always be with you, but you can loose in just a moment unfortunately, that is the most important thing in life probably.
« Last Edit: March 24, 2018, 09:39:36 PM by Kadri »

Offline Kadri

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Re: Rock study
« Reply #197 on: April 23, 2018, 04:16:47 PM »

I am working on a different image based on my Cliff Contest entry.
There are 2 branches where i used a merge node with the add option.
I was curious which value (from 0.01 to 1) would have better looking structures and rendered a crop of 100 frames.
Not realistic changes of course, but still i like these kind of videos.
Wish i could render this bigger. Took more then 15 hours.
It is a 2.6 Mb GIF file.

Offline Oshyan

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Re: Rock study
« Reply #198 on: April 23, 2018, 09:50:36 PM »
Very cool animation! Reminds me of work Matt did years and years ago for The Time Machine movie. Could easily be a time-lapse (1000s of years) sequence of erosion of a cliff. :D

- Oshyan

Offline Kadri

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Re: Rock study
« Reply #199 on: April 23, 2018, 09:56:39 PM »
... Reminds me of work Matt did years and years ago for The Time Machine movie. Could easily be a time-lapse (1000s of years) sequence of erosion of a cliff. :D
...

I love that sequence. Actually that is probably the most i remember about that movie :)

Offline Matt

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Re: Rock study
« Reply #200 on: April 23, 2018, 10:30:28 PM »
I can't take credit for how the rocks animated.. I was only responsible for the shaders, which were mostly just colouration and small displacement details which had to respond to whatever the geometry was doing. It was a bit of a nightmare to be honest!

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Offline Kadri

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Re: Rock study
« Reply #201 on: April 23, 2018, 10:40:38 PM »
...
It was a bit of a nightmare to be honest!
...

I remember a little about the problems you wrote in an older thread.

While you are here can you say anything about the population bug-problem Matt?

Offline WASasquatch

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Re: Rock study
« Reply #202 on: April 23, 2018, 11:01:46 PM »
Very cool animation! Reminds me of work Matt did years and years ago for The Time Machine movie. Could easily be a time-lapse (1000s of years) sequence of erosion of a cliff. :D

- Oshyan

Knew it. Lol Man I love Terragen. Really do. Also love that movie despite it's bad reception, but I was young when I first saw it.


I am working on a different image based on my Cliff Contest entry.
There are 2 branches where i used a merge node with the add option.
I was curious which value (from 0.01 to 1) would have better looking structures and rendered a crop of 100 frames.
Not realistic changes of course, but still i like these kind of videos.
Wish i could render this bigger. Took more then 15 hours.
It is a 2.6 Mb GIF file.

This really does help you give an idea of what all the variations will be like when merging. I assume this is the mixing of the merge shader or displacement?
Art can be a window into the soul

Offline Matt

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Re: Rock study
« Reply #203 on: April 23, 2018, 11:02:05 PM »
Which population problem? I'm sorry I haven't been able to follow the entire thread.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Offline Kadri

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Re: Rock study
« Reply #204 on: April 23, 2018, 11:04:49 PM »
Which population problem? I'm sorry I haven't been able to follow the entire thread.

Matt

No problem. This one:
https://planetside.co.uk/forums/index.php/topic,24326.msg246986.html#msg246986

Offline Kadri

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Re: Rock study
« Reply #205 on: April 23, 2018, 11:11:18 PM »
... I assume this is the mixing of the merge shader or displacement?

It is the "Mix to A" in the Merge node "Mix control" tab.
Yes good to see the options. But it can be misleading too with that kind of crop rendering.
The whole image looked too chaotic and i choose another frame actually in the end :)

Offline Matt

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Re: Rock study
« Reply #206 on: April 23, 2018, 11:12:28 PM »
No problem. This one:
https://planetside.co.uk/forums/index.php/topic,24326.msg246986.html#msg246986

It's probably the same bug we have recorded in our issue tracker, but I don't have a fix for it yet.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Offline Kadri

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Re: Rock study
« Reply #207 on: April 23, 2018, 11:17:54 PM »

Thanks Matt. With standard objects like trees etc. on ground it isn't a problem.
But anything you need rotated it is a deal breaker mostly unfortunately.

 

anything