Quote from: Matt on August 27, 2015, 12:01:16 AM
Oh, you're compressing it down by making the lean vector point downwards. You know you can get the same effect just by making the stone tallness 0.4 instead of 2?
Matt
I do mostly something and then add another thing to see what it does as i go.
There are so many options,possibilities it just happens without any deep thinking Matt. Just tests.
Some parts-values are leftovers from other tests.
Sometimes there seams to be things found when you play with different approaches.
I just asked myself here what would do a negative twist do as i played with different things.
So there are probably some parts-numbers that doesn't do anything like the high warp settings (not sure).
It looked to me as if there is a
limit.So i added other warp nodes to see if they help for example.
I am rendering another test with an Alpine fractal now and had not thought to use a negative displacement before with that node.
It looks like kinda a canyon that way. With 6 Warp shaders this
time.It is rendering now.