Help blending painted shader border?

Started by slowandstupid, August 25, 2015, 10:09:05 PM

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Matt

It should be possible to paint soft edges. If you set the 'flow' amount low, successive paint strokes should only add a small value so you can gradually build up to full white only where you want the full mask. Keep the 'falloff' at 1 so each stroke also its own soft edge.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

AP

So let me see if i have this correct, the higher the falloff the more soft the edges become?

slowandstupid

Tonight I worked through the suggestions. I tried a new paint layer with the soft edges. It resulted in a stepped pattern up to the highest (white) layer but not a smooth transition. I have made a a new image in photoshop from a topdown screenshot. I was able to select the white in the paint shader with the magic wand tool and feathered the edges on a black background. This his resulted in a smooth transition. The gradient has changed the look of the terrain somewhat but after adjusting some of the sliders on the alpine fractal I am happy with what I have. Thanks!

Matt

Quote from: Chris on August 26, 2015, 07:51:16 PM
So let me see if i have this correct, the higher the falloff the more soft the edges become?

Yes, that's right. When the preview is in painting mode, the dashed circle represents the outermost edge of the brush, and the inner circle - if there is one - represents the area where the brush is fully applied. The falloff region is between the two circles. When 'brush falloff' is at 1 (which it is by default), you don't see the inner circle because it shrinks to nothing, and the falloff region is the whole brush. I'm not sure if I'm explaining it very well.

http://planetside.co.uk/wiki/index.php?title=Painted_Shader

Matt
Just because milk is white doesn't mean that clouds are made of milk.

AP

Yes, that makes perfect sense. Similar to photoshop brush setting for hardness.