Quote from: DocCharly65 on September 11, 2015, 02:43:05 AM
Wow, cool!
Localized clouds and light sources?
Exactly!!
Quote from: Dune on September 11, 2015, 03:01:11 AM
Terrific! Will the ship be animated as well?
In this case I do it the same way ILM did in the seventies. The Imperial Star Destroyer stays stationary, but the camera is animated so that it looks like the ship is moving. Thus I have some kind of object motion blur although there is none in TG (yet!!!!!!). And the good thing is, I don't have to animate the lightsources (there are sixteen lightsources in the ship's hangar as well) and the localised clouds on the thrusters. It would be possible to do that, but like that it's much easier.
There will be the Lambda fighter starting off the big ship, bringing Darth Vader and the troopers to the station I already showed. I hope I can manage to animate the wings of the fighter, which are only in the "up"-position, when it has landed. Maybe I'll try the same way I did for the walking animation: using a population of the fighter (and two more for the separate side wings) with only one instance each, animating the wing movement and for the overall flying animation I'll animate the populations. I hope it will work, but I'm quite confident.
Quote from: kaedorg on September 11, 2015, 06:21:44 AM
At least, if SW7 is disappointing, we'll have Hannes animations
Thanks David!! I guess my animation will be slightly shorter than SW 7. Slightly...