Hi,
I have instruction how to make normals from sculpts. I have instruction on how to bake normals from a high polly to a low polly in maya. And I have a high polly sculpt and low polly base that I made that I can practice the methods on...
If I end up with a good quality bake, can I just export that as OBJ and open it in TG and get the same results? I am just finding bits and parts of how to's on line. And I don't understand if I need the normal map to go along with the model to other apps. You-tube is anything but comprehensive.
For a baked model to work in TG the way it does in just about every other app, do we need the ability to use normals in TG (do we need the normals we use to bake down a high polly in all apps when exporting)? Or is the baked model displaced as it is? Nothing I have seen online covers the entire process for any soft.
So to try and be clear. I am finally giving in and doing 3D the way reality forces us to do it
. I am making normal maps of high polly sculpt for low polly base models, to bake detail into the low polly - Will I be able to export the baked model to TG, or will that only work if I bring with the baked model the normal map I used to do the baking?.. Yes I know TG does not handle normal maps, that is why I am asking
This is not an easy thing. There are lots of problems that can happen along the way if the models were not created in the right way, and a bunch of "fixes" that have to be learned. So I know I could just go through the entire process and find out my self. But If someone already knows how baking models works (or does not work) with regard to TG, please just tell me.