If it´s Star Wars or crabs, size does matter.

Started by Mahnmut, November 04, 2015, 04:08:00 PM

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Mahnmut

Hi together,

in these two images I got the same problem: I can´t seem to achieve the right sense of scale, if I crank up the haze, it still looks like relatively small stuff in a fog.
Any Ideas on how to make things look huge?

Crab: https://c2.staticflickr.com/6/5729/22168428333_fcf90f5c0d_o.jpg
The Model is from the smithsonian:
http://3d.si.edu/download-browser
I think by mentioning and linking this I fulfill their terms of use.


I just had to-
Free model via Turbosquid:

biggerhttps://c1.staticflickr.com/1/616/22371362478_27156d2ce6_o.jpg

Cheers,
J




Henry Blewer

#1
You need to have something with an recognizable scale. A person, a tree which is well known... A ruin works with a doorway in many instances.

The crab is nearly there. XFrog has many plants that they offer for free. NWDA has many (best quality) objects and presets available also.

http://xfrog.com/category/samples.html
http://www.nwdastore.com/
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Oshyan

A real sense of distance (due to atmospherics) is going to come from an increase in *everything* - not just haze but also bluesky and hence red decay. If you use the real-world scales that you intend your models/scene to represent, this should happen automatically. If you don't, you'll have to increase Bluesky along with Haze, I'd say.

- Oshyan