@Chris, this is what I am after. And in an easy way, that renders fast. One day...
@Micheal, the erosion plugin doesn't (yet) exactly work that way (though I could try to show the difference, maybe); it's not a shader that you can add afterwards like the fractal warp. It's basically shaping the terrain from the start, but I found a way around, and used the computed maps to displace the terrain, then hooked the initial shader off again. But it takes some thinking to get this to work properly. But Daniil is very committed, and I am definitely sure he'll come up with something incredible and multipurpose.