Lara

Started by DocCharly65, September 21, 2015, 05:49:29 AM

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TheBadger

It has been eaten.

inkydigit

Nice posing, asleep in the grass until I saw the dog!
:)
Jason


DocCharly65

@ mason and jmeyer

Thanks for your suggestions. I already had checked some options.
Only way for me seems to be con vert via Blender... I only must find out, how.  :)

Until now I know, that Alt+C converts splines into meshes. But I didn't have any success so far. I think there is much more behind.

Perhaps it's only 2 mousclicks untill success but I don't see the way so far. If you'd like to see the original file you can find it in the zip below, but please don't invest too much time. (somehow I have the feeling that most of the guys here anyway do not look into her eyes at all...  ;D ;D ;D )

[attachurl=1]

Hannes

#18
Just sent you the splines converted to OBJ by e-mail. The file was too large for the forum (600kB too much!)
But be aware that the uncompressed file has more than 20MB! Some heavy lashes! ;)

DocCharly65

#19
Hannes, you're the greatest!
I've tried around myself for a long time, but after a certain point it's rather for genuine expertise, instead of trial and error.
PoseRay (usually my first test of an object) displays them - very good so far :-)
Would I understand if you explain what you've done? (if you used 3DMAX it's obviously futile for me trying to understand :) )
Otherwise thanks again -- I'll have a look, how much better our Angelina Croft looks with her own lashes ;-)

[attachimg=1]

Hannes

Well, I used 3ds max. So, it seems to be futile ;).
However, it took quite a while to understand, that I had to import it "as splines", otherwise Max didn't find anything to import.
I had to set the thickness of the splines, so if you think it's too thin or too thick, tell me, and I'll change that.

DocCharly65

Thanks, Hannes. I'll let you know - better: I'll let you see, how it works and looks like.

DocCharly65

Ok Hannes, I did some tests. the eyelashes work good and thickness is ok. But the amount was a bit small. So I tried to get denser eyelashes by duplicating your objects and move them 0.001 "terragen units in z-direction"  :)

First image single lashes:
[attach=1]

Second image duplicated lashes:
[attach=2]

Sorry - Some mistakes occur because both (original Lara Croft and Angelina Jolie) are low poly models and at some places where the necks are connected I forgot to delete one or the other polygon...

I must see, how big "Lara's" role in my animation will be and if it's useful for me to spend time on repairing all that details.

Hannes

I think in the second image they look good.

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist