FishEye dome render

Started by paq, September 29, 2015, 05:59:12 PM

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paq

[attachimg=2]


FishEye rendering : 4096*4096
RenderTime : 90 hours
Remap on a dome, 360 rendering in Modo.

Gameloft


Oshyan


AP


DocCharly65


archonforest

great idea and great implementation. very cool.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune


TheBadger

What are you using this workflow for Paq?
It has been eaten.

paq

Hi guys,

Hi TheBadger,

That's for ingame skybox.

- Cube map are very annoying to paint over
- Spherical gives good resolution on horizon, but doesn't work that great on the dome pole (still a good choice for racing games).
- Fisheye (also called stereographic projection) is really great for fps, and the easiest to deal with in compositing/paint over.

There are many options/workflow to switch from one type of projection to an other ... but I have to say having fisheye cam in Terragen is such a time saver !
Gameloft

bla bla 2


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist