testing sq

Started by mogn, October 04, 2015, 09:28:53 AM

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mogn

Testing sq noise(x,z) weighed by normal(y)

archonforest

looks pretty cool actually.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

DocCharly65

Interesting! Like it somehow - many ways to play with that.

mogn

adding noise


bobbystahr

pretty, darn cool mogn
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mogn

Nothing new but redusing noise scales.

archonforest

you can create a nice surface with this for a dried out lake or something.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

Quote from: mogn on October 05, 2015, 09:48:08 AM
Nothing new but redusing noise scales.

Still for the Blue Node impaired it's a cool thing...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mogn

Nearly finished.

disp = normal(x)*plane(YZ) + normal(y)*plane(XZ) + normal(z)*plane(XY)

mogn

This of cause is not working, the disp only applies correctly to the XZ plane.
So I haveI have to apply a vdisp instead.
The render time is increased.

Dune

Interesting experiments, mogn.

Hannes


mogn

Lake cubic noise