Another Road

Started by Rumburak, October 22, 2015, 11:30:52 AM

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Rumburak

Hello everyone,

I've been playing around with Terragen 3 for a while now, but this is my first post in this forum.

First, I have to tell you that the work you show in this forum is absolutely fantastic. Thank you for every image or file you share! I'm just a hobbyist, but with the help of your files I learned a lot about using Terragen. For this first image I'm sharing, I took one of Ulco's amazing Mountain Roads (the ones available at NWDA Store) as base and changed a little bit here and there. What do you think about it?

Regards
Patrick

kaedorg

Pretty nice road. I would work on grass. Try to add colour variations and maybe a PF to leave some spaces without .
Looking forward.

David

Ps : I do agree that Ulco put really nice setups on NWDA Store. Many things to learn from them. Good addition to this forum ;-)

Dune

Welcome to the forum, and your first show is pretty good indeed. I like the layout and the way you see the road disappearing, and the low fog is great. The grass needs work, David is right. I would use larger grasses (this seems quite small in relation to the dirt track), and a variety of them, and at least make some color variation in this basic grass. Some low shrub or a lone tree up front maybe.

Hannes

Welcome!!! A good start! I agree with David and Ulco. Looking forward to see some progress.

Kadri


Welcome and yes it is a very nice start.

Rumburak

Thank you for the warm welcome.

I changed the lawn into a meadow now. Thanks for the hints. Maybe there is a little too much of the dry grass. What do you think?

Patrick



Dune

No, this is perfect. One thing you could do; there's a vector displacement shader somewhere to warp the road, and there's likely (I'm visualazing the network now, so I'm not sure) an open input in that shader (left side). If you add a copy of that vector displacement shader there with smaller displacement (say 1m) and and a small scale power fractal to its function input, you can warp the tracks a little bit extra, so they are not so straight. Sizes for the PF should be around 1/5/0.1 or so, and you can change the white to grey for less impact or decrease the color roughness if it's too wild.

Hannes


DocCharly65

A very very nice start! An great improvements in the second picture.

mhaze

Great start - look forward to seeing more of your work.

kaedorg

I agree. Second one is a big improvement. Well done

David

Rumburak

Just a little change in the tracks. I'm pretty pleased with the result, so I would call this the final render.
Thanks again for all your hints and comments.

Dune

Got it! Great render. The only minor issue is the row of trees on the right distance; they look a bit similar. But that is minor indeed.

DannyG

Welcome, this is looking very nice. Keep on it
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bobbystahr

Well done and a belated welcome to the forum. Darn it all...now I gotta figger out a way to afford the roads package, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist