Fractal Warp Shader Broken at Large Scales

Started by WAS, November 11, 2015, 01:33:44 AM

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WAS

I seem to be having a issue. In my preview, I can see my texture warped as I want (and huge scales) where it makes bands for my nebula testing. However, in the main preview window, and in the final render, there appears to be no warping. Even the Extreme X stretch on the PF seems to be missing.



Since I have no slider at these scales it's been a bit tricky calculating the scales I need, and I wonder if that is playing into breaking the shaders, or making it appear like they are doing nothing.


Matt

Your camera is looking into the direction of the stretch, so from the camera's perspective it might be difficult to perceive the effect. If you stretch along Y or Z does it work better?

Matt
Just because milk is white doesn't mean that clouds are made of milk.