First Model - Mushroom!

Started by WAS, November 12, 2015, 03:32:56 AM

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masonspappy

 Downloaded a trial copy of Sculptris and made a crude image, then noticed the 'Paint" button at top of screen. Clicked it, and pressed 'OK' to build mapping and after a moment
it presented me with additional options to "Save TexMap" "Open Texmap" "Save normals" "Save Bumps" "Export PSD" and Import PSD.  Played with that for a bit and verified it did export
texture maps, bump maps, normals and PSD (paint shop) images. From what I can gather reading Sculptris documentation, Sculptris seems like a good way to get a project started,
then finished off in another graphics package such as zbrush (which I am totally unfamiliar with) . Hope that is helpful information.

AP

If the application saved all of those maps then it should be easy enough to paint any of the maps in Photoshop, a Photoshop alternative or PiantShopPro and use the altered maps on the model within Terragen.

Dune

But some of these 3D painting softwares make very strange maps, that you don't even recognize.

AP

#18
I just opened Sculptris and the maps save as .png files except for the bumps which is a .tiff file. The others of course being .psd files which can have multiple layers.

Dune


AP


Dune

 ;D Dutch expression; if you look at the png, can you recognize any parts? I've made maps in some software (can't remember if it was Sculptris or Mudbox), and they just looked like horizontal and vertical stripes.

WAS

#22
I know it exports maps, that's clear. But it doesn't allow you to control said maps, and said maps aren't in the correct UV mapping apparently to be supported by Terragen on a actual sculptris project (which comprises multiple "parts" or finished models). So this leaves me with, which program can I use to import these objects to (which will recognize the parts, as poseray gets "null") so I can correctly map it to have a bulk object in Terragen correctly textured? Defintiley a cool program but very limited, I'm assuming so you'll export to Z-Brush, which I do not have.

AP

:D

This is the extracted texture map painted on a low polygon sphere.

WAS

Quote from: Chris on November 16, 2015, 02:54:07 AM
:D

This is the extracted texture map painted on a low polygon sphere.

Here is the multi-part map.

Dune

Definitely hard to control or postwork in PS. But it looks different from the maps I extracted (once and gone already).

AP

I don't have ZBrush. Still investigating this.

AP

Quote from: WASasquatch on November 16, 2015, 02:57:35 AM
Quote from: Chris on November 16, 2015, 02:54:07 AM
:D

This is the extracted texture map painted on a low polygon sphere.

Here is the multi-part map.

I see it more clearly now. That does seem weird looking.

WAS

#28
Here, you know, I don't feel this is anything worth selling as a first try so have at the object (Also I believe this is the raw sculptris file)and let me know if I should stick with the program any further for work with Terragen. Hope it helps people in the future too.

I still can't find any advanced features beyond key combinations only listed in documentation.

AP

I was watching some You Tube videos with this software and apparently users had the same problem with the messy mapping. They claim it is still in beta but maybe a good idea to explore other software.