Fractal procedural erosion shader public beta

Started by blinkfrog, November 15, 2015, 01:49:40 pm

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AP

Quote from: blinkfrog on March 14, 2019, 03:30:54 am
Quote from: AP on March 09, 2019, 04:39:27 pm
Is there going to be any feature additions and various improvements for the Fractal Procedural Erosion shader in the future?

I afraid there won't be serious improvements. This shader was just experiment, and this algorithm is mostly exhausted all possibilities. I actually have other, much better procedural erosion algorithm in development (but it is freezed now), and multiple ideas of other procedural and semi-procedural erosion algorithms, but research and development of procedural erosion is quite hard and complex process which would take a lot of time, and, most likely, still won't have commercial success.

Daniil


I understand. I will have to find another solution. Thank you for your answer.



Valri

Ok, maybe I missed something, but how do I open up this file for the procedural erosion? it's in a .tgp file, I've never seen this file type before.
Put that in your pipeline and smoke it!

WAS

Quote from: Valri on February 02, 2020, 03:47:11 pmOk, maybe I missed something, but how do I open up this file for the procedural erosion? it's in a .tgp file, I've never seen this file type before.

Save it into your Program Files\Planetside Software\Terragen 4\Plugins folder, on Windows.

Valri

Quote from: WAS on February 02, 2020, 05:30:59 pm
Quote from: Valri on February 02, 2020, 03:47:11 pmOk, maybe I missed something, but how do I open up this file for the procedural erosion? it's in a .tgp file, I've never seen this file type before.

Save it into your Program Files\Planetside Software\Terragen 4\Plugins folder, on Windows.
Thanks! This will help a lot!
Put that in your pipeline and smoke it!