Cloud animation ( its a gif ) ...and I need some help for more complex stuff ..

Started by Michelh, November 18, 2015, 12:41:40 PM

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Michelh

So I have been messing around with Terragen again, this time on the animation part. I have created some pretty simple clouds and started to animate them. The thing I find frustrating about this is that there is no easy way to have the clouds follow your terrain. If someone knows how to do this, please could you explain with pictures and maybe even a project file.

Thanks you,

Best regards to all.

Oh, btw I there is a tutorial on it by Martin he did and amazing job trying to make it clear to us but that did not work for me.
The gif is very low res .. sorry about that.

via Imgflip GIF Maker


TheBadger

It has been eaten.

Michelh

Thank you, I hope to find it also. It would be amazing if someone had the answer.


Tangled-Universe

Hi Michel,

The principles of my tutorial somehow do not work for me anymore either ;)

Try the tgd below to have clouds follow terrain.

[attach=2]

Michelh

Thank you so much for taking time to respond. I really appreciate that you provided a scene. It will make my life a lot easier, I will try to have something decent looking for next Monday. I hope you will be able to take a look and maybe give some feedback.

Best regards,

Michel H.

Michelh

via Imgflip GIF Maker

So this is a small try with a better understanding towards having clouds following the terrain. I took your scene Martin for the base of my scene. I made the terrain mimic your plane and added some new clouds that I attached to the clouds that were provided by you. I then changed the animations of the clouds and a few other things... I have an other render cooking that its 8 times longer (10 to 15secs). After that render if it does look good I will do a render in HDish and have some camera movement and add textures to the ground and trees, grass stuff like that, should be more interesting and slower.

Michelh

Last render for today, it has I think way better details. It is only half of the render do. This weekend I should start on the HD vid with like I said, more interesting things for the eyes.
feed back is always welcome.
http://gph.is/1l8PrcB ( if you dont want to download )


Michelh


Michelh

New Video is almost ready 20 last frames are rendering. . I will post a link over here to the animation part of this forum so you can see the video progress from the first video that I showed to the one of today. I will rework the render today to add better light effects and more complex ground textures, I will add grass and trees if I find that it looks okay, or maybe a lake or something like that.


Michelh

The link : https://youtu.be/CqdhwiefwzY  this verion is low res as the real video is 160Mb this one is only about 25mb. If you do wana see the real vid please contact me in private.

Best regards,

Michel H.

PS: video is uploading to Youtube at the moment please give it a few mins if you dont see it .

Oshyan

I just loaded the original tutorial's TGD files and they appear to work the same in TG 2.5, TG 3.3, and TG 4 alpha. So... I'm not sure what's wrong here. Martin, after our experiments recently, Matt reminded me that for a procedural (not a heightfield or image as in your original examples), the cloud will be evaluating the noise function *at the altitude it's shading at*, so it's evaluating the shader at a different point than the terrain and will look slightly different as a result. Something to keep in mind...

So I don't think anything is wrong at the moment. But if you can provide an example of something not working as explained or expected, do let us know!

- Oshyan