Hay oshyan,
QuoteDT, we're well aware of the limitations on textures per model. Quite frankly model-related issues are not our biggest priority in general. Terragen is first and foremost a landscape rendering system. Object rendering is useful to serve the purpose of realistic landscapes for vegetation, rocks, etc. and that is its primary intended purpose. For that use the current limitations are not generally a problem (few vegetation models have greater than 16 textures). That is not to say we don't care to support more textures, just that it is not a top priority given the uses the product is generally intended for.
I understand that brother, but this app has much more then just a nice terrain, make a few flowers and pin it up on the wall kinda feeling. It has major potential for making Film, and many more things. And I can think of a few plants off hand that would have more then 16 textures, but again, not the issue I think. What is important I think is to be able to allow artists to take it far ferther then you guys may intend it to be. I could use multi sub mapping, but again tgd2 does not support that kind of mapping, so somewhere in there has to be a simple half way point for all of us.
Now I am not a programmer, but isn't it all you have to do is just add more fields to add textures to? it does not look like rocket science to me to get more textures into tgd2 really, in fact it should be I would think fairly easy to add to, or am I way wrong and missing the magic of programmers somewhere? Not trying to bug anyone, but this issue has me bugged bad.
I remember once you told me Oshyan that Vue was very limiting and tgd2 was so much more then Vue could ever be, except for Vue 6 maybe.
Well does that mean I have to go back to Vue to create what I want? I really do not like the way they do allot of things in the App Vue, except for the mapping maybe and a few other things that I like about Vue, that is cool, it takes in as many textures as I can think up, so am happy there, but not really happy as it does not hold a candle in the wind like tgd2 does, so now I am in a quandry brother, how to get my needs met. all I need is more textures and I can just get bigger comps to render stuff out, that is why God made rendering Farms, no biggie to me there. I got used to Bryce long time ago, and tgd2 is much faster then Bryce So I have no complaints there really, I know it will get streamlined yet by the end and release.
QuoteEdit: we do not plan to add a particle system in the near future. Certainly not for the initial TG2 release. I think you will find that no other landscape rendering applications have such a feature either. Again this may be an area where integration with other applications is a better path to pursue.
Well didn't expect to much on that, and when plugins come that is a good plugin to look for I give you that. Now if I could export the terrains to other apps and still have the over hangs and the terrain as we make them with the shaders, sure that would be just fine, if I could do that, are you planning in the final release to be able to export out those wonderful terrains? and the texturing and mapping to other apps like Max, XSI, LW and other programs? I would hate to end up back in Vue after all this, and WOW what a wonderful program I think tgd2 is also so would be a huge shame to me to see it not go all the way like I see that it can with ease I might add.
But
Water and Textures in modeling are the biggies for me right now and I think could be most important thing for me when the day is done right now with tgd2 Preview. So when is the next release again? did you release it? or are we just talking? /chuckles......
Thanks for the quick responce brother Oshyan.
DT