If you put a colour adjust shader after the warp shader on the ejecta mask in my previous set up, you should be able to raise the black input level which will 'pull back' the edges you're seeing. You may want to lower the white level to compensate the 'pull back' on the ejecta shape, maybe a little gamma adjustment too.
You may have to reduce the crater size and increase the scale to get this all to marry up.
The same technique could be used just before the crater displacement shader if your displacement is forming these cell edges.